Since my projects are scattered about, here I’ll collect a few of them.
- The world’s most comprehensive games database. I began working on this in October 2015.
- Quoted Forsooth
- A personal wiki/database. Presently of use mostly just to me.
Broadly speaking, the purpose of this is to decode various file formats, in particular those associated with old games. It’s split into a number of smaller subprojects that use a common library, each typically supporting a single game.
- The common library on which the other projects are based.
- Read and write score files for Archery, a DOS game by Brian Blankenship.
- Extract the EGA tiles from the DOS game Dangerous Dave by John Romero.
- Read and edit Game Boy ROM headers.
- Read and write score and profile files for Kobo Deluxe, a game by David Olofson.
- Read and edit puzzles for the Game Boy game Mario’s Picross.
- Read score files and resources for Megapede, a game by Cheesy Software.
- A script that takes monthly export files from 750 words and converts them for use with emacs org-mode.
- A greasemonkey script that automatically populates the ‘maximum bid’ box on eBay with the minimum possible bid, to ease bidding and prevent errors.
- A server-free memcached replacement. This mimics python-memcached (which has issues), so it should only be used in case compatibility with that library may be needed.
- Mobygames Scripts
- A collection of greasemonkey scripts for use on MobyGames.